
Merge Legs
I developed the clicker gameplay and helped refine the merge, checkpoint and race systems. The merge mechanic was later turned into a reusable system for other projects.
Unity · C# · Gameplay
I am a Unity developer with 10 years of experience working on mobile games, prototypes and interactive applications. I focus on gameplay, reusable systems and practical solutions for small teams.

10 yearsUnity development
Mobile firstAndroid and iOS
GameplaySystems and mechanics
Small teamsDevelopment and leadership
Selected work
Commercial releases, prototypes and client projects developed with Unity.

I developed the clicker gameplay and helped refine the merge, checkpoint and race systems. The merge mechanic was later turned into a reusable system for other projects.

I led development through several iterations with a publisher. The game combines character customization with a simple product-mixing loop.

I built the world generation, digging and loot systems, along with a reusable mission system used in later projects.

I created the farming system with ScriptableObjects so crops and game content could be configured quickly.

I updated legacy code, changed the core loop and built a product delivery system for automatically stocked shelves.

A merge and upgrade prototype released with a publisher. The game reached more than 100,000 downloads.

I developed the full game and its PHP backend, using Photon for multiplayer and integrating ads and in-app purchases.

Real estate sales tools with galleries, maps, quotes, 360-degree panoramas and VR support for Google VR and Oculus Go.



About
I have spent most of my career in small teams, taking projects from prototypes to published releases. My main focus is gameplay, but I am comfortable working across the full Unity project when needed.
Core loops, progression, missions, economy and player interactions.
Reusable tools and data-driven features that make iteration faster.
Performance, platform constraints and common mobile business models.
Prototypes, publisher iterations, store releases and team support.
Contact
If you want to discuss a game, prototype or gameplay system, send me an email.
christian.aldaco.dev@gmail.comYucatán, Mexico